"These Strange Worlds" Role Playing Game (RPG) is a role playing game set in the same universe(s) as the novels. Players assume the role of one or more inhabitants of the science fiction, magical, or time travel-based universes in These Strange Worlds, create prime requisites, acquire equipment, and develop goals. A Gamemaster creates scenarios that will test the players' combat abilities, problem solving and planning -- and role playing skills. Opportunities for online play are optimized.
The Zone Pioneers in general and specific characters or situations featured in the novels are not the focus of the game, but are in some cases described as part of the overall fabric of the Yellow, Red, and Blue universes.
TSW/RPG is based in part on the 1990s "Strange World" text-based on-line RGP and on the 1970s "Superhero 2044" by Donald Saxman (published by Gamescience).
It is specifically designed to be a combat and problem-solving, turn-based role playing game that will develop the player's writing and compositional skills. A similar approach was used by the author's "Learning Cube" home schooling Videotex-based service offering.
In the mean time, Want to write science fiction?
Visitors to the "These Strange Worlds" website are encouraged to share their "Daylogs," "Hall of Sentients," and "Doors."
"Daylogs" are short imaginative email posts that describe the activities of an inhabitant of These Strange Worlds.
"Doors" are short imaginative email posts that describe one of the realities behind a Strange World Door.
"The Hall of Sentients" are short imaginative email posts that describe an inhabitant of These Strange Worlds.
The following outline is very preliminary and will certainly change somewhat before completion. However, the changes will mainly involve rearranging, renaming, and adding content. These sections are all going to be in there someplace.
Note the references to "Doors" (adventure seeds) and Silhouettes (sample descriptions). These will range in length from a few sentences to (in a few cases) a few pages. They can potentially be used with other role playing game systems.
Volume 1: Welcome to Strange World (A tour of the setting)
How to Use These Rules
Meet your Narrator
Meet your Guides
Conventions and Nomenclature
The Tunnels and the Doors
Topology and Geography
Tunnels & Doors: A User's Guide
Reality Ripper, Thresholder, Pivot
Lock, Latch, Wedge, Mallet
Key, Master Key
Crow Bar, Lock Pick
History of the Tunnels & Doors
Abris and Sanctuaries
Strange World Yellow:
History and Geography
Divergence and Unreality
100 Doors (Adventure Seeds):
50 Memorable Historical Events
50 Unexpected Divergences
Strange World Red:
The World (and More)
Pretani's Empire: The Great States
Avalon (The Imperial State, the Imperial Court, Emperor Pretani)
The Lesser States Pleigh (Fairland), Karnat (Trollland), Sandseine (Troglodyteland), Jornsendon (Harpyland), El Bul (Emirs), Frehold (Frostmen), The Forest (Sprites), Solotken (Dwarfland).
Independent Kingdoms (Erie, the Craig, the Parchland Wastes, etc.)